Mobile Store - Introduction (part 1)

by Chris 22. January 2010 05:25

I think that one of the hot app trends of 2010 will be companies extending their product and/or services to "anyplace". When I read about the success story of PizzaHut's iPhone app sales, it makes me think of all the companies that haven't yet made their presence in this most lucrative channel.

The first generation mobile apps was about proving it could be done, and we proved it a number of times. Now, it's time for the next generation apps where the main achievement is making it right. I mean, how should we build mobile apps in the right way, with the right architecture, and making sure that they reach the customers not only on a practical, but also on an emotional level. How do we create apps that are both beautiful inside as well as outside?

My take on that is building on a solid architecture, the KISS Architecture, adding an appealing user interface, the TouchUI framework, and putting together something that can be reused. I finally settled for an app where you could buy used cars that looks like this:

image image image

In this series I will walk you through building this app from the ground up. I will start with the server side with the core data, and the build my way through data service, business logic, a service, and all the way to the mobile app with a nice user experience.

Come along, and I hope you will enjoyed this as much as I did putting it all together.

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Tags:

Chris | Compact Framework | User Interface | Windows Mobile

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